![]() ![]() The only issue now was that these were so high detail that a huge amount of work was needed to optimize them so they would even load in VPX, but thankfully Flupper came to the rescue and did a fantastic job optimising the models and textures so we could put them in the table without setting your PC on fire (for example the ship went down from 8 million polygons to 130,000!)Īt the time of writing this the table was at revision 335 (release candidate 1.5) with *well* over 1000 man-hours sunken into it, the amount of work has been staggering but we hope that you’ll agree that it was worth it. Thankfully Not only were they amazed at what we were doing, but they supplied us with 70gig of 3D models and textures which were used in the film! With this in mind we contacted Seth Ickerman to see if they would be interested in the project and to see if there was any chance they would be able to provide any assets that we could use. VPinWorkshop are proud to present our very first original table, “Blood Machines”, based on the movie from Seth Ickerman with music by Carpenter Brut.Īfter watching Blood Machines iaakki thought that it would make a great theme for a pinball table, so we started talking about it in VPW and decided that if we were going to do it as our first completely original VPW table, that we wanted to do it properly. ![]() You must enable PUP from script and also remember to use options batch files under pup folder. VPX doesn't normally support loading of external image files.īy default it runs still with FlexDMD. Notice that some of these EXE files may need to be unblockedĢ of the EXE's are same than previous Scorbit tables, but this time they are just stored in tables folder.ģrd one is QRView which is made to enable QR code to be seen in VPX table. Same place where you put the VPX file and BloodMachinesDMD-folder. Scorbit uses 3 extra EXE files that should be but into VPX tables folder. ![]() Lighting works a bit differently per revision This needs VPX 10.7.3 or later and for VR it is optimized for 10.8 #814. ![]()
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